![]() Now the reason, that this works especially well for ears, hair, and honkers is because usually the physbone components on these are almost exactly the same, so combining them should not have any effect on how the physbone looks and works. The easiest way I've found to do this is to make a "folder" bone, such as Hair_Front above, put all of the bones into that folder bone, copy the physbone from one of the original physbones to that folder bone, set the Root Transform to the folder bone, then delete the physbone components (not the bone itself!) that are under the folder bone. This effectively reduced the number of physbones for the front hair of this avatar from 11 to 1. The physbone here is Hair_Front and includes all the other would be physbones. animal ears, hair, booba) can usually have their physbones, which are typically separated, work under one physbone instead. I'm not sure if this is common knowledge already, but here's a tip for reducing the amount of physbones needed for your avatar (Especially useful for when you're building for quest).Īvatars with sort of "doubled" physbones (i.e. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content. ![]()
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